The ideal reader of Head First Java
The Head First Series
The authors of Head First Java
Chapter Summary:
Chapter 1 (Breaking the Surface) discusses basic details on classes, and how to interface with the main() method. Also included is more basic programming details on conditionals, looping and and other flow control mechanisms.
Chapter 2 (A Trip to Objectville) gets into objects, object oriented principles, and the importance of unit testing. Garbage collection is briefly discussed.
Chapter 3 (Know Your Variables) covers variables including primitives and object references. Both primitive and object arrays are mentioned and their limitations discussed. More details on the garbage collection system is detaled. There is also a useful table showing all of Java's reserved keywords.
Chapter 4 (How Objects Behave) mentions more details on classes, methods (parameters vs arguments, return values, and pass-by-value), and encapsulation. Included is a discussion on instance vs. local variables.
Chapter 5 (Extra-Strength Methods) contains a more detailed discussion on object oriented design and unit testing. The new Java 5 enhanced for loop syntax is mentioned along with type casting of primitives.
Chapter 6 (Using the Java Library) dives into Java standard libraries with ArrayLists, importing, and packages. Also mentioned are parameterized types and boolean expressions.
Chapter 7 (Better Living in Objectville) continues the object oriented discussion with inheritance (both what it is and how to use it properly) and polymorphism. Both method overriding and method overloading are covered as well.
Chapter 8 (Serious Polymorphism) covers abstract classes and methods. More details on polymorphism and object casting is discussed. Java's version of multiple inheritance called interfaces is introduced.
Chapter 9 (Life and Death of an Object) details the stack and the heap, and how they impact objects and local variables. The chapter also discusses object constructors and superclass constructors, including the use of overloaded constructors. This is followed by a decription of the scoping rules of local variables and factors affecting object lifetime and when garbage collection kicks in.
Chapter 10 (Numbers Matter) provides details on the static and final, when used with both variables and methods. Also included is a mention of wrapper classes for primitive to object conversion (and vice versa), how this conversion can be automatic with autoboxing in Java5.0+. The discussion continues with number formatting, dates, and calendars. Methods from the Math class are covered briefly at the beginning of the chapter.
Chapter 11 (Risky Behavior) discusses details on exception handling, how to use try/catch/finally blocks to deal with exceptions, and how to declare that your method can throw exceptions. Exception objects are explained including exception inheritance, polymorphism, and how to properly catch different types of exceptions. Development on the MIDI application continues with details on the JavaSound API and MIDI events.
Chapter 12 (A Very Graphic Story) gets into the swing of things with coverage of the Swing GUI library. Included in the discussion is an introduction to frames, buttons, listening to events with event listeners, and drawing graphics with Graphics2D. How to utilize inner classes with event listeners for increased flexibility is also covered.
Chapter 13 (Work on Your Swing) gives examples of the use of a few different swing components and several GUI layout managers. Components discussed include JButton, JTextField, JTextArea, JCheckBox, JList, and JPanel. Detailed descriptions on the use of BorderLayout, FlowLayout, and BoxLayout are also included.
Chapter 14 (Saving Objects) covers saving (and restoring) objects through serialization via Serializable. Included is a discussion of the input and output streams of the Java I/O libraries. The Java I/O File and BufferedReader classes are also mentioned.
Chapter 15 (Make a Connection) has details on sockets, multithreading, and synchronization. The chapter builds an example (client and server) chat program to illustrate use of the Socket class, specifically how to read from and write to a socket. A excellent discussion of multithreading is covered in great detail with example code using the Runnable and Thread classes. Also included are details on the unpredictability of the thread scheduler. The chapter wraps up with solid coverge of concurrencies issues when using multithreading and how to avoid it with synchronization.
Chapter 16 (Data Structures) mentions sorting of collection objects using the Comparable class. The collections discussed include ArrayList, HashSet, TreeSet, and HashMap. The concept of generics is explained in greater detail, along with generic method declaration syntax to support polymorphism. Also included is brief mention on the difference between Sets and Maps.
Chapter 17 (Release Your Code) is all about setting up your application for distribution. This includes details on JAR files, how to structure them, what special files they need to contain, and how executable JAR files work. The importance of using packages is covered as well, along with the command line compiler syntax required. Use of Java Web Start to distribute your application to end users is discussed briefly.
Chapter 18 (Distributed Computing) touches on distributed computing topics such as RMI (Remote Method Invocation), servlets, EJB, and Jini. For RMI, the chapter provides a detailed explanation of how the proxy concept works and a dicussion of the process for setting up the remote implementation, the stubs and skeletons required, and the RMI registry. The concept of servlets and EJB are covered but only very briefly (be sure to read Head First Servlets for extensive converage on servlets). The chapter goes on to discuss Jini in great detail, including the discovery process and self-healing nature of the technology. It covers what you need to make it work, then adds the necessary code to enable Jini in the beat box program, both client and server versions.
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